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181. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Edit: A balance of gank and tank is required, and given their potential tank, average gank is to be expected[/quote] Very true. I think people keep thinking of their current fits and forget that for most missions these Marauders will need next to ...
- by Mina Sebiestar - at 2013.08.31 03:18:00
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182. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
-1000 DPS is pathetic? Bit hard to impress aren't you.- Considering ze shitiest t1 bs can do same or a lot more while being mobile why are you impressed?
- by Mina Sebiestar - at 2013.08.31 02:53:00
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183. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Battle Cube wrote: Jenn aSide wrote: Ayame Chidori wrote: [quote=CCP Ytterbium].... We are also reducing their drone bays as they are primarily meant to deliver damage through their main weapon system. ... Ok, so n...
- by Mina Sebiestar - at 2013.08.30 15:44:00
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184. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Hm i did expect marauders to become more usable now i am not so sure Nerf dps. Nerf speed and agility. Nerf shields armor and hull. These ships in this state went wrong way this don't help in missions they wore already overtanked(in mission r...
- by Mina Sebiestar - at 2013.08.30 15:05:00
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185. Marauders Overhaul - in Player Features and Ideas Discussion [original thread]
Like the idea goes in the same bag with small/assault carriers usable in high but i do think stats are off and those should be separate hulls = more hulls = me drooling.
- by Mina Sebiestar - at 2013.08.26 20:30:00
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186. after the hac/cs beating, Fozzie is afraid to post the marauder changes.. =) - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Mina Sebiestar wrote: Tractor range is hardly a bonus that is in any way crucial to begin with. To keep up with wreck generation you need 2 t beams...hell you need 3 even, after 2t beams you are left with single...
- by Mina Sebiestar - at 2013.08.20 06:50:00
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187. after the hac/cs beating, Fozzie is afraid to post the marauder changes.. =) - in Player Features and Ideas Discussion [original thread]
Tractor range is hardly a bonus that is in any way crucial to begin with. To keep up with wreck generation you need 2 t beams...hell you need 3 even, after 2t beams you are left with single salvager...unbonused...while that was viable before noct...
- by Mina Sebiestar - at 2013.08.20 00:30:00
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188. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
"Name: Kronos Hull: Megathron Class Role: Marauder Geared toward versatility and prolonged deployment in hostile environments focused on out hunting rather than out running , Marauders represent the cutting edge in today's warship technology. Whi...
- by Mina Sebiestar - at 2013.08.13 12:47:00
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189. Customizable ship skin's (yes another one of those) - in Player Features and Ideas Discussion [original thread]
At this point I will even take client side only skin ie that only I can see just to remove that insulting guerrilla warfare of my ship I see every time I accidentally zoom in.
- by Mina Sebiestar - at 2013.08.13 12:07:00
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190. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
Somehow i don't think they will make marauders over the top dps with t2 resist with sick booster bonus heaving 300% tractor bonus and bonus salvagers!!!! Now only thing that is missing is cyno jamming,bomb launchers and cov-ops cloak just to spic...
- by Mina Sebiestar - at 2013.08.11 15:31:00
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191. Marauder Changes in 1.1 - in Player Features and Ideas Discussion [original thread]
Thx interesting concept.
- by Mina Sebiestar - at 2013.08.08 17:34:00
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192. Marauder Changes in 1.1 - in Player Features and Ideas Discussion [original thread]
can you explain reasoning behind this changes for example why i want to mjd 110km out in vargur not being able to use long range guns on it to shoot nerfed AC on that range fielding light drones?
- by Mina Sebiestar - at 2013.08.08 17:21:00
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193. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Still horrible but better.
- by Mina Sebiestar - at 2013.08.08 17:16:00
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194. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Change for change sake..... "Sleipnir would use the Hurricane hull" <= NO! Rest of them i don't care and you know what would be great and REAL change..those ships have their own hulls!!
- by Mina Sebiestar - at 2013.08.04 13:49:00
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195. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: stoicfaux wrote: A potentially easy nerf/fix for the Fleet Typhoon is to cut its CPU. Which forces it to be an armor tank. An armor tank reduces the slots available for DDAs and BCUs. And here's an example that uses 713...
- by Mina Sebiestar - at 2013.05.23 22:24:00
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196. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
drake duka wrote: Tempest fleet issue was the worst navy BS, but nothing changes for some reason.. If TE's get a nerf it will be ridiculously bad, I know it's supposed to be "versatile" but that counts for nothing in eve unless you can refit wi...
- by Mina Sebiestar - at 2013.05.20 21:40:00
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197. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
What is you point in "huge dps" ? Application is not there take navy domi it can dish out 1400-1500 dps using rails and gardes and even more brutal number with blastor/ogre combo....and it still suck over machariel... IS domi to close to pirate ...
- by Mina Sebiestar - at 2013.05.19 04:53:00
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198. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Tritanium Avenger wrote: Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE diffe...
- by Mina Sebiestar - at 2013.05.18 18:41:00
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199. Replacing Stargates with a Gravity Well mechanic - in Player Features and Ideas Discussion [original thread]
Good idea it will never happen.
- by Mina Sebiestar - at 2013.05.18 16:28:00
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200. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Both tempests are sad barely touched ships they will performed as such poor. I don't have will to argue with ppl that don't want to listen to their player base on the issue. I will note tho that other ships all are getting some kind of a buff an...
- by Mina Sebiestar - at 2013.05.18 15:19:00
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